


Software comes in the form of websites, a desktop applications, embedded systems, and hundreds of other forms. The engine of the software market is people's willingness to pay for software in its various forms. > "regular" people still buy Core i7 and Fermi. > drive both software and hardware innovation. > I believe that game development is the engine of the software market.
#FREECIV AI IS BROKEN DONT SAY IT ISNT BECAUSE IT IS. ANDROID#
That's not a first hand experience, but from what I know, right now Android is a mess:ġ) some devices are hardware-accelerated in 16bpp, some in 24bpp, some aren't at all - with no clean way to query for that,Ģ) some CPUs do not have hardware floating point while some do,ģ) there are four (optional) standards for texture compression, forcing game devs to ship 4 versions of the same textures,ġ) there's a growing number of Android versions around, introducing fragmentation.Ģ) native code is shunned, and some APIs aren't available for it, making porting harder than it could have been.Ĭompare it with console-like Apple's platform with fixed specs and much wider deployment and decide yourself what would you develop for. Microsoft does that.īack on-topic: I don't believe Android will beat Apple in developer-friendliness. This is probably applicable to some other "multimedia" applications.įrom the developer standpoint, I believe that nothing streamlines the OS both API-wise and performance-wise better than listening to feedback that your game developers give you. They are the only reason why "regular" people still buy Core i7 and Fermi. They drive both software and hardware innovation. I believe that game development is the engine of the software market.
